Adaptive subdivision can be usefull is some rare cases, but it is even announced that it may disappear in future versions, so better leave this one alone.Ī special one is the new 'progressive' method. That's why it is now set as the default method. You can choose between 4 image samplers, of which the Adaptive is the most useful 99% of the time. The image sampler smooths out your image so you don't get jagged edges, or noisy shadows or reflections etc. This is one of the most important rollouts regarding image quality. I already briefly explained what anti-aliasing is in the 'What is V-ray' tutorial. Users coming from V-ray 2.4 or lower will need some time to adjust!Īs you can see in the image below, there are 3 tabs that belong to Vray: Since Vray 3.0, the position of the rollouts have been changed. It is an extension to 3DS Max, not a replacement! For example things like the material editor, creating and manipulating objects, modifiers etc should all be familiar before trying to learn Vray. This tutorial was created with Vray version 3.0, please do not email me with questions about this tutorial if you are using a Vray version prior to V-ray 3.0, since the answer to your question is most likely that you're using a older version.įirst learn 3D Studio Max, then start with Vray. Even if you don't understand everything, it is important you become familiar with some terms so that when you come across it later on, it will ring a bell. It's not intended to explain all the settings, the goal is to introduce you to all the rollouts so you know what to find where. This tutorial is a brief overview of all the rollouts that Vray adds to the 3DS Max render dialog. Feel free to link to this page of course! (see also Terms of Use) I don't like the tutorials to float around in 10 different versions and places on the net. Please don't translate or copy these tutorials elsewhere. FREE Vray Tutorial - Vray rollouts: a basic overview
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